Game Center is a great way to easily add things like leaderboards, multiplayer, challenges, etc. to your iOS or OS X game. Let's try it out by authenticating a user, then reporting a score to a leaderboard.
We start by grabbing the local player, and setting an authentication handler closure. This will be called automatically when it's first set. This will handle showing the login screen if necessary.
import GameKit
let leaderboardID = "com.magnus.beggarscanyon.womprats"
class GameViewController: UIViewController {
func authenticateWithGameCenter() {
// called inside viewDidLoad
NSNotificationCenter.defaultCenter().addObserver(
self, selector: Selector("authenticationDidChange:"),
name: GKPlayerAuthenticationDidChangeNotificationName,
object: nil
)
GKLocalPlayer.localPlayer().authenticateHandler = {
viewController, error in
guard let vc = viewController else { return }
self.presentViewController(vc, animated: true, completion: nil)
}
}
func authenticationDidChange(notification: NSNotification) {
reportScore(1138) // report example score after user logs in
}
}
After the user is logged in we call our reportScore
function, which looks like this:
func reportScore(score: Int64) {
let gkScore = GKScore(leaderboardIdentifier: leaderboardID)
gkScore.value = score
GKScore.reportScores([gkScore]) { error in
guard error == nil else { return }
let vc = GKGameCenterViewController()
vc.leaderboardIdentifier = leaderboardID
vc.gameCenterDelegate = self
vc.viewState = GKGameCenterViewControllerState.Leaderboards
self.presentViewController(vc, animated: true, completion: nil) }
}
We want to see this new score we've posted, so we finish off by creating a leaderboard view controller, and presenting it. Success!