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We're continuing our look at Xcode Playgrounds today with CocoaPods. Let's see what it takes to import a CocoaPod into a Playground.

We'll begin by creating a new Xcode Project. Next, we'll head into our project's directory and run pod init to generate our Podfile. We'll open it up and configure it just as we usually would:

platform :ios, '9.0'
link_with 'Spaceships'

pod 'Alamofire'

Then we'll run pod install to generate the Workspace file for our project and install our pods. We're almost done, next we need create a new Playground and add it to our project.

Finally, we need to add our Playground to our Podfile's link_with directive (only its name, not the .playground extension):

link_with 'Spaceships', 'scratch-pad'

We'll run pod install one more time and we're done. We can now import the pod we installed into our Playground and try it out. Neat!